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Oda's test results

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Oda's test results

Post by Fluff Fluff on Sun Jun 01, 2014 11:08 pm

Match Results
(Fluff Fluff) vs (Oda)
(Battlin' Boxers) vs. (HAT)

Result of the Duel: Testee won: 2-1 (6/10)


Deck Rating Total: 43/45

Main Deck Structure: 15/15 - It looks pretty much like every other top YCS deck I see around with a few exceptions. The 3 Duality seems like it could be cut back to 2 and that extra space filled up with another Beag (although that's popular debate but its my personal recommendation). They've got this pretty well built.

Main Deck Synergy: 10/10 - Again, considering its like every YCS HAT deck I've seen, it's gonna be consistent. The flow is relatively well.

Side Deck: 9/10 - Deep Dark Trap Hole is something I RARELY see used anymore, but it is certainly a good side deck card. Having Dark Hole sided is also a weird tactic but it could work I guess. I'd prob focus more on stuff that'll hinder decks severely. Dark Hole is just kinda like a neutral card.

Extra Deck: 9/10 - I can't say I really care for the M7 in the extra deck but aside from that most of it looks good. Crazy Box I feel like you could replace with Castel more (If you're running TCG/OCG anyway) but for a TCG style deck this looks pretty nice.

Notes on Deck: ^^^

Match Performance Total: 31/35

Use of Cards: 10/10 - Used their cards well. Tbh, this was one of the most enjoyable duels I've had in a LONG time (prob like 3-4 days since I faced Sasu >.>). It kept me thinking, weighing every option, and on my toes at all times. It was my pleasure to do this test.

Concentration: 8/10 - The concentration was a little shot at times. There was a point in game 2 you coulda just rammed Ice Hand into my Rai-oh but chose not to. The only thing that could've stopped you was D prison and tbh I think it coulda been a good move (considering I didn't have one + you'd lose close to nothing). You also didn't catch me using Pot of Duality with Rai-oh on the field. Also the fact that you started off game 3 summoning Myrm with no Trap Hole cards in your deck (since you sided them out). I gave you some credit back, though, because you noticed that I Lanced your Myrm making it unaffected by Fiendish Chain and thus allowing it to attack.

Control of the Duel: 8/10 - Pretty decent control game 1. Although it shifted back and forth a bit, you had the upper hand for the most part. Game 2 it was a bit debatable but I was prepared a bit more than usual. Game 3 you opened like 4 backrow and I could barely do anything to stop it. You had an answer for just about everything and with Dweller on the field I couldn't use Glassjaw without having you negate it. Very well executed.

Siding Skills: 5/5 - Sided out his 3 Upstarts, 2 Traptrix Holes, and 1 Bottomless for 1 Wiretap, 3 Debunk, and 2 Black Horn of Heaven. He knew EXACTLY what to go for; Glassjaw. Glassjaw is a HUGE part of my deck and taking advantage of its effect in the graveyard helps me recycle my Boxers and set up plays. With that setup + Abyss Dweller handy game 3, he had total control. I had nothing to stop him.

Ruling Test Score: 6/10

Notes on Performance: ^^^

Final Score: 86/100
0-50 places you in Sphere Blue
51-85 places you in Prism Green
86-100 places you in Disigma Red.

Welcome to Disigma Red

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Fluff Fluff

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