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Coolie's test results

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Coolie's test results

Post by Fluff Fluff on Wed Jun 18, 2014 5:44 pm

Match Results
(Fluff Fluff) vs (Coolie)
(Battlin' Boxer) vs. (Gimmick Puppets)

Result of the Duel: Testee won: 2-1 (6/10) opening all monsters all of game 3 is fun


Deck Rating Total: 31/45

Main Deck Structure: 12/15 - As far as Gimmick Puppets go, the deck is alright. Some things in there seem like they'd clog a little or at times just not be useful at all.

Main Deck Synergy: 8/10 - It flows decent but some cards aren't the best in all situations.

Side Deck: 6/10 - Some things in there just don't belong. Gozen Match is a decent side but considering you also run a fair amount of Machinas in your deck I don't think the idea is best. Imperial Iron Wall is just not a good side card for your deck. It'll stop your Necro Doll which is a huge part of the Gimmick Puppet deck.

Extra Deck: 5/10 - You're gonna run Utopia but not 101 or Exciton? ._. I'd barely waste the space on 2 rank 7s considering you have a total of 3 in your deck. Idefk why you're not running so many other good rank 8s. Felgrand? Prime Photon? Zombiestein? I'd throw stuff like that in your extra deck before you waste your time with EXTREMELY situational things like Genex Ally Axel or Catastor.

Notes on Deck: ^^^

Match Performance Total: 23/35

Use of Cards: 8/10 - It was decent. Not a lot much more to say about that.

Concentration: 6/10 - You used Inferno Reckless Summon, gave me 3 Headgeared, went to attack, and THEN noticed Headgeareds effect which "ruined your whole plan." You should really take notice to effects like that before you go firing off a card that'll give me 3 of a card that is a pain for you to get over at 1. You also discarded Veiler for part of Fortress' summoning cost. I mean, come on ._.

Control of the Duel: 6/10 - Control was debatable at times tbh. It took you a lot of minus at times to get over what I had. With some better cards it could've been a lot easier for you at times. Most of your control was attributed to the fact that I drew literally no good backrow all 3 games.

Siding Skills: 3/5 - Siding in Gozen Match and Overworked against me is just not a good idea. Battlin' Boxers can work heavily off of Fire attribute monsters between 99% of the main deck probably being Fire and good xyz monsters (Lavalval Chain + Lead Yoke) that are Fire at my disposal. Overworked would literally do nothing to my deck except when Lead Yoke already detached both of its materials which you'd need to go through a fair amount to do. Veiler and Prohibition were decent decisions for what you had so I'll give you that.

Ruling Test Score: 3/10

Notes on Performance: ^^^^

Final Score: 63/100
0-50 places you in Sphere Blue
51-85 places you in Prism Green
86-100 places you in Disigma Red.


Welcome to Prism Green.

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When Sean tells you Shaddoll Fusion isn't that good


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Fluff Fluff

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