DarkHeaven's results
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DarkHeaven's results
Match Results
(<<<<) vs (^^^^)
(Machina Gadget) vs. (Infernoid)
Result of the Duel: 0-2 (0/10)
Deck Rating Total: 27/45
Main Deck Structure: 13/15 Adremelech can be dropped to one and you need a third void bringings. Adremelech is just meh and Nehemoth is so much better which you already have at two. Voidbringings is literally your archetype based protection so running it at three is a must. Other than that the deck looked solid. Keep in mind you need some late game. Eventually all your stuff will be banished and you'll be screwed. Due to the fact that infernoids are so new to me I have no idea what to recommend as of yet but I garuntee some of our members will be able to help.
Main Deck Synergy: 10/10 Yea the whole deck is basically the archetype so it flows okay. The couple tech cards like Kuribandit and blaster were a nice touch.
Side Deck: 4/10 - Prohibition is basically done for. Running any of it is like a huge minus. Also blackhorn of heaven is very iffy this format. Sure it stops some stuff but BA and shaddoll are just too popular to be able to run it safely. I recommend replacing it with wiretap because you have no out to Vanity in your deck and you need one badly.
Extra Deck: 10/10 - Looks good.
Notes on Deck: ^^^^
Match Performance Total: 21/35
Use of Cards: 7/10 Can't complain much other than the fact that a voidbringing was in testees grave for half of G1 and he never used it's eff for destruction protection when it would have saved him. Also testee didn't use toekns made from void flood effectivly. Just letting them sit when you know they will be popped next turn is bad. The least you could to is sack them for a fancy infernoid form your grave like Beelzebub, Lucifugus, and astaroth.
Concentration: 8/10 I'm going to count the one time he didn;t use voidbringing to save beelzebub a minus because that would have stopped my plays dead in their tracks.
Control of the Duel: 3/10 Really G1 was a stalemate until I drew into some monsters but because i kept his monster zone empty with my backrow it was pretty even G1 for the first half. G2 was a murder. As i applied more pressure in G1 then i did in G2 I must say her performed worse.
Siding Skills: 3/5 siding out a void flood was a bad idea. And if you are going to side at all be sure to side in more than just a single Maxx "c" and a single black horn.
Ruling Test Score: 8/10
Notes on Performance: ^^^
Final Score: 56/100
0-50 places you in Sphere Blue
51-85 places you in Prism Green
86-100 places you in Disigma Red.
To get Omega Purple, one must first achieve Disigma Red with at least a 95/100. Then he/she must contact a staff for the special Omega challenge. This is extremely difficult to accomplish; very few may even get the opportunity to try for Omega.
Welcome to Prism Green. Enjoy your stay
(<<<<) vs (^^^^)
(Machina Gadget) vs. (Infernoid)
Result of the Duel: 0-2 (0/10)
Deck Rating Total: 27/45
Main Deck Structure: 13/15 Adremelech can be dropped to one and you need a third void bringings. Adremelech is just meh and Nehemoth is so much better which you already have at two. Voidbringings is literally your archetype based protection so running it at three is a must. Other than that the deck looked solid. Keep in mind you need some late game. Eventually all your stuff will be banished and you'll be screwed. Due to the fact that infernoids are so new to me I have no idea what to recommend as of yet but I garuntee some of our members will be able to help.
Main Deck Synergy: 10/10 Yea the whole deck is basically the archetype so it flows okay. The couple tech cards like Kuribandit and blaster were a nice touch.
Side Deck: 4/10 - Prohibition is basically done for. Running any of it is like a huge minus. Also blackhorn of heaven is very iffy this format. Sure it stops some stuff but BA and shaddoll are just too popular to be able to run it safely. I recommend replacing it with wiretap because you have no out to Vanity in your deck and you need one badly.
Extra Deck: 10/10 - Looks good.
Notes on Deck: ^^^^
Match Performance Total: 21/35
Use of Cards: 7/10 Can't complain much other than the fact that a voidbringing was in testees grave for half of G1 and he never used it's eff for destruction protection when it would have saved him. Also testee didn't use toekns made from void flood effectivly. Just letting them sit when you know they will be popped next turn is bad. The least you could to is sack them for a fancy infernoid form your grave like Beelzebub, Lucifugus, and astaroth.
Concentration: 8/10 I'm going to count the one time he didn;t use voidbringing to save beelzebub a minus because that would have stopped my plays dead in their tracks.
Control of the Duel: 3/10 Really G1 was a stalemate until I drew into some monsters but because i kept his monster zone empty with my backrow it was pretty even G1 for the first half. G2 was a murder. As i applied more pressure in G1 then i did in G2 I must say her performed worse.
Siding Skills: 3/5 siding out a void flood was a bad idea. And if you are going to side at all be sure to side in more than just a single Maxx "c" and a single black horn.
Ruling Test Score: 8/10
Notes on Performance: ^^^
Final Score: 56/100
0-50 places you in Sphere Blue
51-85 places you in Prism Green
86-100 places you in Disigma Red.
To get Omega Purple, one must first achieve Disigma Red with at least a 95/100. Then he/she must contact a staff for the special Omega challenge. This is extremely difficult to accomplish; very few may even get the opportunity to try for Omega.
Welcome to Prism Green. Enjoy your stay
Sevencolors- Posts : 1753
DA Record : 5-0-0
SA Record : 0-0-1
Reputation : 12
Age : 27
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