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Ra Homework Assignment #4

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MetalNicky
JoshuaH98
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Ehhh13
JewDoo
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Post by JewDoo Wed Feb 12, 2014 9:06 am

Ra Homework Assignment
#4



Introduction
Okay, I am back with some more HW for you people. This time you will have to talk about useful cards that should be found in every deck, or at least in lots of them.


Assignment
Okay, as I said, you will have to talk in this one. I chose that the best thing to talk about are the most useful cards in this game. I want to see your opinions of 5 cards that should be found in most of today's decks. Don't just say the names of cards, you have to explain why you chose them, too. You will get DP depending on how good you did:
0-29 F 0 DP
30-49 D 10 DP
60-79 C 20 DP
80-94 B 50 DP
95-100 A 100 DP
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Post by Ehhh13 Thu Feb 13, 2014 12:09 am

Fun and Easy
I'm assuming you mean cards with the format
1: Number 39: Utopia- Who doesn't love this card? It can be used in 99.9% of decks (figure of speech of course) because of it's many purposes. If you have 2 level fours just overlay and boom bam you have a monster with 2500 stats like Dark Magician and an ability to boot. This ability could stall time if you need it and he could also just start depleting opponent LP

2. Gagaga Cowboy-Another great rank 4 xyz. Unlike Utopia his original attack isn't as strong but if he's in attack mode and you use his effect he powers up by 1000 and lowers an enemies monster by 500. He also has another effect if he is in defense position. Ever have moments when you attack with some monsters and the enemy has such few life points left that it could be over with an effect that takes out 800? Just xyz this monster in defense, use his effect and it's gg!

3:Mystical Space Typhoon-This card is a must have in any deck. Seems a bit weird with the name but it's simple: Just activate and a spell/trap gets popped! No more worrying about whether that backrow card is a bluff or a deadly mirror force just activate this and you are free of that burden

4:Compulsory Evacuation Device: With all these new powerful monsters wouldn't it be great if you can just play something that returns it back to the hand or extra deck. All that hard work your opponent did to summon it is gone just like that! Well with this card you can! The reason why I chose this card instead of other cards like solemn warning is because it returns to the hand and doesn't get destroyed so even if an enemy has a card like stardust on the field you can still activate it and use its effect. You can also use this on your monster too like say your opponent uses a dark hole? Just use this card and instead of being destroyed it goes back to your hand.

5: Lavalval Chain- Amazing searcher right here. Unlike other searching cards he doesn't put it in the hand but he does put it on top of your deck so cards like thunder king can't counter it. Not to mention he has another effect that works like foolish burial. This effect could send cards to the graveyard needed for chaos decks or it could send plaguespreader to the grave and then you can just summon him now or some later time in the future that he is needed. A great card to have not to mention with an attack of 1800 he could do some damage.

Sorry if I seem sexist with how I talked or if this is too long xD. Anyways even if it may not seem to serious I do think that these cards are good for any deck because of the many functions they have.
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Post by loki Fri Feb 14, 2014 5:15 pm

Sweet.My top 5 cards that should be in any deck or as fallowed.
1.) Mystical space typhoon. this is a must ever since heavy got banned. This card can destroy 1 spell or trap card on the field so you wont have to worry when you attack sometimes. Or if they have an annoying field spell.
2.) Bottomless trap hole. This card is super fun to use. An opponent gets all happy when he summons something big then boom it gets banished. Which is great for clearing out big monsters.
3.) This one is one of my personal favorites. Its a tiny monster with a fun trick effect. His name is Neo-spacian Grand Mole. He can bounce any card back to the hand along with his self. So its like a never ending compulse. such a great card.
4.) Dark Hole. I think this card should be used because first off it can clear the field of annoying monster and huge monsters. and once the field is cleared you can go in for a big attack.
5.) This next one is really tricky but in my opinon i think mirror force. It is another field clearer. It also dosent target monsters so it can get rid of any monster that is in attack mode.
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Post by JewDoo Fri Feb 14, 2014 5:32 pm

Ehh's results:
You could've chosen better cards
You talked a lot
I like the way you explain stuff
All in all - B which means 50 DP (I do the transfering)

loki's results:
You chose better cards
you didn't explain really well
could've added more
All in all - C which means 20 DP
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Post by JoshuaH98 Fri Feb 14, 2014 7:08 pm

I don't know if you can still do this but oh well here we go.

Fiendish Chain: This is that one card that is decent versus everything. There is not a deck where fiendish can't not be used and it crushed some match-ups. Fire Fists get destroyed by it, stop Yomato in Bujins and even stop that crucial Atum summon in Hieratic. The most important reason why fiendish chain is great this format is Exciton Knight. You need to stop it. Overall effect negation is important this format, unlike last. That is why fiendish has seen a lot more play.

Book of Moon: This has became a staple (out with Compuls, in with this) for me. It is very versatile and it stops a lot. I can be used to protect your monster from things like mirror force, bottomless etc. It can also be used as a ghetto effect veiler. It can protect you from an attack. It just does it all. It is playable in every match-up, the only problem is that it is not very good versus established boards.

Solemn Warning: This card is getting banned, calling it. This card turn one is devastating. It stops everything. The ability to just say no to any monster is just too good. If you play this card right your opponent will always neg. The deck I would say this hits hardiest is Geargia. If you Solemn Warning Burei/do that is their combo over. Spell speed 3 too good.

Full House: Most likely the trolliest card of the format so far, this card is just too good. If people don't read it you basically win, especially in the Fire match-up. The card is limited though. It is only really playable versus Fire, Madolche, inzektor, etc. Anything that plays face-up continuous s/t. However it can be chained when 2 s/t are activated. E.g your cl 1 mst, cl 2 their coth, cl 3 full house target mst, coth and 3 sets. If you are playing Fire Fists then no problem, this card is like never dead xD.

Leo, the Keeper of the Sacred Tree: So many decks just can't do anything versus this card. Fire Fists can't do a lot late game (Just burn through their Tiger Kings Razz). Mermails really can't do anything. Bujins can Crane/Honest but out with that. The amount of resources wasted to get over this guard makes it worth it in it's self I love summoning this guy and then my opponent summons 101 during his turn and then moves to his Main Phase 2 and tries to take it xD. A lot of players just skip over that fact that it can only be targeted during your Main 2, which you can skip xD.
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Post by JewDoo Fri Feb 14, 2014 7:24 pm

Joshua's results:
Interesting cards you chose, but we need to look at it from professional aspect here
You talked a lot, which I do like
Explainations are all good
Only thing that is bad are the cards you chose
All in all: B - 50DP
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Post by MetalNicky Fri Feb 21, 2014 1:45 am

I hope this is still running too

Besides most of the Limited and some semi-limited cards and/or the classic staples (Dark Hole, Torrential tribute, Book of Moon, etc.)

Enemy Controller - This deck is so good. First of all, it’s a quick play spell, thus, that means it can be used either aggressively or defensively. In defense, you can stall for one more turn and top deck into something amazing, or if you run a deck that needs their monsters to be in defense, then it’s also a perfect card. Offensively, you can tribute a monster (Which shouldn’t be hard to do in the first place with the current meta) and use it for either a synchro, xyz, fusion, ritual, or tribute summon.

Breakthrough Skill - Honestly, the only other card that beats this are vanilla monsters. A card that can negate effects once when used and again when banished. Honestly destroys a couple of plays early in the game if you manage to draw this card first turn and can be used unexpectedly late game when either you or your opponent are trying to finish.

Safe Zone - Safe zone can be a double-edged sword for both you and your opponent. You can always use it to keep a monster safe on your side of the field or use it to stop a monster from their side of the field from attacking you directly. Also, if safe zone is destroyed, it destroys whatever card it was equipped to. Overall, it can be used both offensively and defensively.

Maxx ‘C’ - In today’s meta, this is a must have card in deck for it’s only purpose, drawing a lot of cards. Otherwise, it can be used as fodder for discarding cards such as one for one and quickdraw synchron. Since it’s also a two star, it can be used with junk synchron fairly well and other cards that can special summon low level or earth type monsters.

Chain Disappearance - Honestly, if this card didn't limit itself to monsters with 1000 or less attack, maybe up to 1500 or even 2000, it would be broken as hell. Basically destroys most of those monsters that can special summon other monsters for quick xyzing or synchroing and banishes them rather than in the graveyard, so it becomes even harder for the opponent to do what they need to do. However, with the new cards coming out, it has become less reliable, otherwise, this would have been one of the first cards listed.
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Post by JewDoo Fri Feb 21, 2014 8:01 pm

MetalNicky's results:
I like the fact that you explained well
I think that you can find better cards than these
I agree with most of 'em
Total - B, which means 50 DP
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Post by Aremagedden Mon May 26, 2014 2:35 am

Im going to do this even if I don't get the DP.

1. I think it has to mystical space typhoon it is a solid card every since heavy was banned it gets rid of a spell/ trap for free it is automatically plus.

2. I think its pot of duality. I say this because u cant look at the top 3 and chose that fits the situation of for a free card. the not being able to special summon is a minus but I find it doesn't really matter because it just sets you up for next turn.

3. Black horn of heaven. it might not be main decked but it is worth the side. it gets rid of a special summon that can win you the duel right there it is such a major plus.

4. Number 101 Silent Honor ark. this card is in almost any deck it gets rid of an xyz it is pretty much the mst of xyzs. this thing will get rid of monsters you cant get over or that are stopping you from making a play with is again a major plus.

5. I don't completely agree with this but leviair the sea dragon if u get bottomless you can get the card back easily it is one of my favorite cards it goes plus with out even trying
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Post by TheLifeLessOne Mon May 26, 2014 5:53 am

Don't bump old threads man XD
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Post by Fluff Fluff Mon May 26, 2014 7:21 am

Not to backseat mod, but:

"1.2) Don’t revive topics that have been inactive for a week, except if you’re Bumping your own Dorm room."

Just so ya know n_n
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Post by Ephemeral Mon May 26, 2014 1:12 pm

Aremagedden wrote:Im going to do this even if I don't get the DP.

1. I think it has to mystical space typhoon it is a solid card every since heavy was banned it gets rid of a spell/ trap for free it is automatically plus.

2. I think its pot of duality. I say this because u cant look at the top 3 and chose that fits the situation of for a free card. the not being able to special summon is a minus but I find it doesn't really matter because it just sets you up for next turn.

3. Black horn of heaven. it might not be main decked but it is worth the side. it gets rid of a special summon that can win you the duel right there it is such a major plus.

4. Number 101 Silent Honor ark. this card is in almost any deck it gets rid of an xyz it is pretty much the mst of xyzs. this thing will get rid of monsters you cant get over or that are stopping you from making a play with is again a major plus.

5. I don't completely agree with this but  leviair the sea dragon if u get bottomless you can get the card back easily it is one of my favorite cards it goes plus with out even trying

This is an old topic. Please do not post on topics where the last post is over 1-2 weeks old, as that would be considered necroposting, which can be punished here if repeatedly done.

Locked.
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